#include "ArcaneShot.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"
#include "MovingObject.h"

ArcaneShot::ArcaneShot()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/flat black.png");
}
ArcaneShot:: ~ArcaneShot()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}